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June 17, 2026

'ACTION GAME MAKER' Hits 1.3 Update, Adds 3D Backgrounds for 2.5D Games on Its First Anniversary

๐Ÿ‡ฏ๐Ÿ‡ต Originally reported by 4Gamer.net โˆ’ ๆœ€ๆ–ฐ่จ˜ไบ‹

Translated from Japanese with commentary

View Original (Japanese) โ†’

BODY: A year after launch, the studio behind one of Japan's most accessible game-creation tools is betting that depth โ€” literally โ€” is what builders want next.

GotchaGotchaGames released Version 1.3 of ACTION GAME MAKER on June 17, a first-anniversary update headlined by the ability to use 3D models as backgrounds when building 2.5D games. The feature lets creators place flat, sprite-driven action on top of fully three-dimensional environments, a hybrid look that has become a hallmark of modern indie hits.

To mark the occasion, the studio also relaunched its free trial for a limited time. The trial unlocks every feature except export, letting prospective users build and test full projects before committing to a purchase โ€” a notably generous window for a paid creation suite.

ACTION GAME MAKER sits in the lineage of Kadokawa's long-running "Maker" series, which includes RPG Maker. Where that flagship targets turn-based and adventure games, this tool is purpose-built for action titles, lowering the barrier for solo developers and small teams who want to ship side-scrollers and arcade-style games without deep engine knowledge.

The 2.5D addition is significant because it nudges the tool toward the visual territory of commercial indie successes โ€” think layered, dimensional backdrops behind tight 2D gameplay โ€” without forcing creators into full 3D workflows.

The insider take

In Tokyo's tool ecosystem, the "Maker" brand carries real weight: a generation of Japanese developers cut their teeth on RPG Maker, and Kadokawa knows that goodwill converts into loyalty. Reopening a near-complete trial on the anniversary is a classic GotchaGotchaGames move โ€” let hobbyists fall in love with the workflow first, charge for the export later. With 2.5D now in reach, expect a wave of itch.io and Steam projects that look far more ambitious than their solo-dev origins suggest.

Originally reported by 4Gamer.net โˆ’ ๆœ€ๆ–ฐ่จ˜ไบ‹ (Japanese).

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