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May 27, 2026

Capcom Slashes 'Resident Evil Requiem' Prices on PS5 and Switch 2 as Series Marks 30th Anniversary

🇯🇵 Originally reported by GAME Watch

Translated from Japanese with commentary

View Original (Japanese) →

BODY: Survival horror fans in Japan just got an early summer treat. Capcom has kicked off a limited-time price cut on "Resident Evil Requiem" for both the PlayStation 5 and Nintendo Switch 2, while simultaneously rolling out a playable demo and dropping new details about the long-running franchise's 30th anniversary plans.

The promotion brings the standard edition down to ¥7,192 (roughly $46) and the Deluxe Edition to ¥7,992 (around $51). The PS5 sale runs through June 10, while Switch 2 owners get a slightly longer window until June 22, reflecting the newer console's still-expanding installed base in Japan.

Alongside the discount, Capcom has released a free trial version of "Requiem" on both platforms, giving the hesitant a chance to test the game's atmosphere and combat before committing. The publisher has also teased additional 30th anniversary content, building on the celebratory momentum the series has been cultivating since the original 1996 release on the PlayStation.

For Capcom, the dual-platform push is significant. "Requiem" is among the first major third-party titles to receive full sale parity treatment on Switch 2, signaling confidence in Nintendo's hybrid as a serious horror gaming destination — a market historically dominated by Sony hardware in Japan.

The insider take

In Tokyo, "Resident Evil" (known locally as "Biohazard") remains one of the few homegrown horror franchises with genuine mainstream cachet, and Capcom's anniversary marketing has visibly intensified across Akihabara storefronts and convenience-store tie-ins. The decision to extend the Switch 2 sale window by nearly two weeks is telling: Japanese retailers have reported that Switch 2 software attach rates for M-rated titles are still being measured, and Capcom appears to be giving cautious buyers extra runway. Combined with the demo, it's a textbook Capcom move — lower the friction, then let the game sell itself.

Originally reported by GAME Watch (Japanese).

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