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June 1, 2026

Carry the Ground Beneath Your Feet: 'Project DevourSlime' Demo Lands June 3 on Steam

🇯🇵 Originally reported by 4Gamer.net − 最新記事

Translated from Japanese with commentary

View Original (Japanese) →

BODY: What if the floor wasn't a given, but a resource? That's the premise behind Project DevourSlime, an indie 2D platformer set to drop its free demo on Steam on June 3, 2026. Players take control of a slime that doesn't just hop across platforms — it eats them, stores them, and fires them back out wherever it pleases.

The hook is deceptively simple. Footholds in each stage are a finite resource. Absorb one too eagerly, and you might find yourself short of material to bridge a gap later. Save them all, and you'll never reach the high ledges that hide the level's secrets. Every stage becomes a puzzle of inventory management dressed up as a platformer.

Because the supply of platforms is limited, no two playthroughs need look alike. The developers are pitching the demo as a sandbox for experimentation: where you choose to consume terrain and where you choose to deploy it shapes your own personal clear route. Speedrunners and completionists will likely carve very different paths through the same stages.

The demo arrives as part of Steam's growing calendar of indie showcases, and the studio is positioning it as a chance for early feedback before any firm release window for the full game is announced.

The insider take

Japan's indie platformer scene has been quietly experimenting with "resource as terrain" mechanics for a few years now — think the playful object-swallowing of recent Kirby entries, but stripped down and reframed as a hardcore puzzle hook. Project DevourSlime fits a pattern Tokyo developers have been refining: take one Nintendo-adjacent verb, push it to a systemic extreme, and ship it on Steam where Western audiences will actually find it. Expect the demo to spread fast on Japanese game-clip Twitter (still the country's default discovery channel for indies) the weekend it lands.

Originally reported by 4Gamer.net − 最新記事 (Japanese).

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