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August 5, 2026

Co-op Puzzle Adventure 'Big Walk' Launches Today from the Team Behind Untitled Goose Game

🇯🇵 Originally reported by 4Gamer.net − 最新記事

Translated from Japanese with commentary

View Original (Japanese) →

BODY: Remember the gleeful chaos of tormenting a village as a horrible goose? The Melbourne studio behind that viral hit is back, and this time it wants you to bring friends—up to eleven of them.

On August 4, 2026, publisher Panic released Big Walk, the long-awaited new title from House House, the Australian developers of Untitled Goose Game. Where the goose was a solo act of mischief, Big Walk swings hard in the opposite direction: it's a cooperative puzzle adventure built for as many as twelve players roaming a single, sprawling open world together.

The central conceit is communication. Puzzles are designed so that players are frequently separated across the map, unable to see what their teammates see. Progress depends on describing your surroundings, coordinating movements, and—crucially—actually talking to one another. House House has leaned into voice chat as a core mechanic rather than an afterthought, turning conversation itself into the game's connective tissue.

That open world is meant to be wandered as much as solved. Between puzzles, the game encourages aimless exploration, casual chatter, and the kind of unstructured hanging-out that co-op games rarely make room for. It's less a race to the finish than a shared stroll—hence the name.

Big Walk arrives as the successor to one of the most unexpected indie phenomena of the past decade, and expectations are correspondingly high.

The insider take

Here in Tokyo, House House enjoys a level of goodwill that's hard to overstate. Untitled Goose Game was a genuine cultural moment in Japan—the honking goose became meme shorthand across Japanese social media, and its Switch-friendly whimsy fit neatly into the local appetite for charming, low-pressure play. A voice-chat-dependent, twelve-player title is a riskier proposition in a market where Japanese players are historically more reticent about open-mic multiplayer, but the studio's reputation for warmth and readability buys it a lot of patience. Expect strong initial curiosity, with word-of-mouth hinging on whether Japanese friend groups embrace the talking-out-loud hook.

Originally reported by 4Gamer.net − 最新記事 (Japanese).

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