BODY: The job is simple: get the cargo from A to B. The complication is that the island wants you dead, the road is barely a suggestion, and whatever is strapped to your flatbed has been touched by something that used to be worshipped.
CodeWakers announced on September 25, 2026 that sign-ups are now open for the closed beta test of Prospice: Anomalous Logistics, an upcoming title from publisher Forklift Interactive. The game is a horror driving simulator in which players take on supply-delivery contracts across a remote island that has been "eaten away" by gods โ a setting that leans harder into dread than into scenic sightseeing.
Mechanically, the pitch sits at the intersection of two genres that have been quietly converging for years. On one side is the off-road traversal sim, where mud, gradients, winch points and load balance are the actual gameplay. On the other is survival horror, where the thing you're afraid of isn't a failure state so much as an unwelcome passenger. Hauling cursed freight through terrain that punishes impatience is a neat structural joke: the horror and the physics both want you to slow down, and the contract doesn't.
The closed beta is the first hands-on window for the title, and CodeWakers is positioning it as a feedback build rather than a promotional demo. Interested players can register through the official channels; no release date for the full game has been confirmed.
The insider take
From Tokyo, this is a familiar shape. Japan's indie and mid-size scene has spent the last few years discovering that "job simulator plus existential terror" is an extremely efficient design: the delivery loop supplies structure and pacing for free, so the developer can spend everything else on atmosphere. You can trace the lineage from Death Stranding's logistics-as-pilgrimage through a wave of smaller domestic horror titles built around mundane labour. What makes this one worth watching is the explicit folk-religious framing โ "gods" in the Japanese sense here rarely means benevolent, and island-shrine dread is a register local developers hit with real precision. Whether that survives translation to an off-road physics model is exactly what a closed beta is for.
Originally reported by 4Gamer.net โ ๆๆฐ่จไบ (Japanese).