Nihon Wire
← Back to News
🎮 Games

August 2, 2026

FF7 Revelation's Hamaguchi Breaks Down the Rumors: Happy Ending? Advent Children? DLC?

🇯🇵 Originally reported by AUTOMATON

Translated from Japanese with commentary

View Original (Japanese) →

BODY: When a director flies to an American streamer's house to talk shop, fans notice. That's exactly what happened after Summer Game Fest 2026, when Final Fantasy VII Revelation director Naoki Hamaguchi visited Maximilian Dood—a relationship built over years of FF7 Remake press events. The visit set off a fresh wave of rumors, and Hamaguchi has now stepped in to separate signal from noise.

The biggest one: is Revelation getting a happy ending? Not so fast. Hamaguchi says he never disclosed anything about the finale, and his earlier comment that the series is "worth experiencing" got twisted into confirmation. His actual position is deliberately open—the ending "might follow the original, or it might turn out completely different." He wants the trilogy judged as a whole, not by its last scene.

On the Advent Children question, Hamaguchi walked back the idea that the CG film leads directly into Revelation. Instead, he framed the Remake project as one that "encompasses" every prior FF7 work—Advent Children, Crisis Core, and Dirge of Cerberus included—rather than being a straight sequel to any of them. He again blamed translation nuance for distorting his earlier remarks.

As for DLC, nothing is locked, but he'd "consider it positively." Any add-on would follow the Episode Yuffie model—self-contained side stories—since the main narrative wraps up inside Revelation itself. He also addressed streaming anxiety, noting RPGs risk viewers feeling satisfied without buying; his fix is branching sidequest choices so no two playthroughs match.

The insider take

Hamaguchi's habit of clarifying via overseas streamers rather than Japanese outlets is telling—the Remake trilogy's most vocal audience is Western, and Square Enix knows it. The repeated "translation nuance" caveat is also a running theme in Japanese dev communication: statements made in Japanese get amplified and hardened once they cross language barriers, and studios increasingly manage that gap in real time. Expect the DLC decision to hinge on Western sales more than domestic ones.

Originally reported by AUTOMATON (Japanese).

#games

More in Games

Hear this story on the podcast

Nihon Wire Daily covers Japan's top stories in 10-15 minutes. Fridays are free — go daily for $5/mo.

Go Daily → $5/mo