BODY: Nintendo has dropped a fresh trailer for its Switch 2 remake of The Legend of Zelda: Ocarina of Time, and buried inside the sizzle reel is something that isn't in the 1998 original at all: a new dungeon where you can fight every boss again.
The trailer runs through gameplay and cutscenes featuring Link, Zelda and Ganon, cutting between the remake's rebuilt visuals and the shapes longtime players will recognize instantly. Nintendo describes the art direction as aiming for something "nostalgic yet fresh" — modernized geometry and lighting layered over level design that has barely been touched in nearly three decades.
The headline addition is 万魔殿 — rendered in Japanese as "Hall of Ten Thousand Demons," the standard translation of Milton's Pandemonium. Nintendo says the structure exists somewhere in Hyrule and lets players revisit creatures they've already defeated, understanding their characteristics and taking them on again. In practice: a boss rush, folded into the world rather than bolted on as a menu option. For a game whose bosses are among the most memorized encounters in the medium, it's a smart place to put new content without disturbing the original's pacing.
Nintendo also announced two amiibo — young Link and young Zelda — arriving in 2027, several months after the game itself. Tapping them unlocks matching masks in-game, and existing Zelda-series amiibo remain compatible, dropping items when scanned.
The remake launches November 5, 2026 on Nintendo Switch 2 at ¥8,980 for the physical edition and ¥7,980 digitally.
The insider take
The amiibo timing is the tell. Shipping figures a year after launch is the opposite of the old Nintendo playbook, where amiibo were launch-day scarcity engines that fed Mandarake and Mercari resale markets within hours. Staggering them into 2027 suggests Nintendo wants the figures to extend the game's tail rather than spike its opening week — and it keeps the masks as a post-launch sweetener instead of day-one FOMO. Worth noting too that in Japan, Ocarina of Time carries less of the "greatest game ever made" canonization it enjoys in English-language fandom; here it's beloved but slotted into a long continuum. A new dungeon gives Japanese press something to write about beyond reverence.
Originally reported by GAME Watch (Japanese).