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October 25, 2026

NIKKE Marks Four Years With Three New SSRs and a Third Reclamation War

🇯🇵 Originally reported by 4Gamer.net − 最新記事

Translated from Japanese with commentary

View Original (Japanese) →

BODY: Four years in, Goddess of Victory: NIKKE still knows how to work a crowd. Level Infinite's second-part anniversary broadcast on October 24 — themed "To the Promised Land, the Goddesses Assemble" — dropped three new SSR units, two new story chapters, and a wave of costumes that had Japanese social feeds trending within minutes.

Headlining is Marian: Queen, voiced by Kana Hanazawa, arriving October 29 as a heavy damage dealer who hits multiple enemies on a periodic cycle. Sharing her launch date is Rapunzel: Sanctuary (Suzuko Mimori), a support unit bundling healing with attack buffs — a combination that tends to reshape team-building the moment it lands. A week later, on November 5, Guren: God-Slayer (Reina Ueda) joins as a penetration specialist built for sustained damage output.

The narrative side gets equal billing. The anniversary event story "MARIA-n" launches October 29 with dedicated animation sequences, while main scenario chapters 49 and 50 open up what the developers are calling the third ground reclamation war — a framing that suggests the campaign's long-running surface war is entering a new phase rather than wrapping up.

Rounding out the update: fresh costumes for Marian: Queen alongside Neon, Nayuta and Snow White: Heavy Arms, six returning outfits brought back into rotation, and a Pilgrim selector gacha — significant, since Pilgrim-class Nikkes are the game's scarcest tier and rarely offered on a player's own terms. Real-world anniversary campaigns, merchandise tie-ins and CD key giveaways for in-game rewards complete the package.

The insider take

Japan remains NIKKE's commercial engine, and the casting here tells you the budget knows it: Hanazawa, Ueda and Mimori are three of the most recognisable voices in the industry, and Japanese players read a lineup like that as a signal of where a title's long-term story weight sits. Shift Up's Korean development with Level Infinite handling Japan has produced an unusual rhythm — anniversary streams function less like patch notes and more like seasonal festivals, with Akihabara storefront takeovers and café collaborations arriving alongside the data patch. That the fourth anniversary opens a new war arc rather than closing one is the real headline for the Tokyo player base: it reads as a studio planning year five, not managing a decline.

Originally reported by 4Gamer.net − 最新記事 (Japanese).

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