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September 29, 2026

Nintendo Takes Us Inside Goron City in New Ocarina of Time Remake Footage

๐Ÿ‡ฏ๐Ÿ‡ต Originally reported by GAME Watch

Translated from Japanese with commentary

View Original (Japanese) โ†’

BODY: For anyone who spent a childhood afternoon rolling around a spiral cavern inside Death Mountain, Nintendo just dropped a small, very deliberate gut-punch.

The company has published new footage from the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time, this time showing the interior of Goron City โ€” the tiered rock settlement carved into the belly of Death Mountain. The clip follows Link through the city's multi-level interior, past Goron residents going about their business, in a version of the space that Nintendo describes as "nostalgic yet new."

The most interesting detail isn't cosmetic. Nintendo notes that the platforming structures linking the city's rocky ledges have been widened, making traversal and exploration less fiddly than in the 1998 original. That's a quiet but meaningful admission: Goron City's original geometry was built around the N64's chunky camera and stiff analogue control, and anyone who has replayed it recently knows how often a simple hop to a lower tier turned into a plunge to the bottom floor. This is a remake willing to touch level design, not just textures.

The game was announced at Nintendo's Zelda 40th Anniversary Direct on September 8, and arrives November 5 at ยฅ8,980 for the physical edition and ยฅ7,980 digitally. Early physical copies come bundled with art cards and stickers.

The insider take

Japanese fans have been reading these drip-fed location clips as a tell about who actually built this thing. The house style โ€” faithful layouts, cleaned-up lighting, small quality-of-life concessions to modern hands โ€” is the signature of Grezzo, the Tokyo studio behind the Ocarina of Time 3D, Link's Awakening, and Echoes of Wisdom projects, and the working assumption in the local press is that they're behind the wheel again. What's notable is the choice of showcase: Nintendo isn't leading with Hyrule Field or the Temple of Time, but with Goron City and its awkward vertical sprawl. That reads as confidence โ€” showing off the least-loved corner of the original first, because it's the part they've most visibly improved.

Originally reported by GAME Watch (Japanese).

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