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September 4, 2026

Occult-Hunting Action Game 'World Fiction Control Alliance: WPCA' Locked for 2028

🇯🇵 Originally reported by 4Gamer.net − 最新記事

Translated from Japanese with commentary

View Original (Japanese) →

BODY: Amid a State of Play stream stacked with big reveals, KRAFTON slipped in something stranger: a stylish action game about teenagers who quarantine monsters before they eat the world.

Developed by 5minlab, World Fiction Control Alliance: WPCA was given a 2028 release window alongside a new trailer. The game is set in Seoul, and casts a group of young men and women who stand against supernatural terrors. Their job is to contain the "Fictions" — anomalous entities that erode reality itself and threaten humanity.

The new footage leaned hard into contrast. On one side, horror-flavored imagery and hulking, grotesque bosses that wouldn't look out of place in a survival-horror title. On the other, fast, flashy combat that lets those young protagonists take on the giants with speed and flair rather than dread. It's a deliberate tonal collision — creeping dread meeting stylish action — that 5minlab is clearly betting will set the game apart.

KRAFTON, best known globally as the company behind PUBG, has been steadily expanding its portfolio beyond battle royale, and WPCA is another step in that diversification. A 2028 window is a long runway, but the State of Play spotlight signals the publisher sees this as a marquee project rather than a side experiment.

The insider take

From Tokyo, the framing here is telling. Korean studios like 5minlab increasingly debut on PlayStation's global stages rather than the domestic mobile-first channels that once dominated the region — and Japanese outlets like 4Gamer cover these reveals with the same weight as first-party Sony titles. The "quarantine the anomaly" premise will feel instantly familiar to fans of Japan's SCP-adjacent and urban-horror media, a shared East Asian fascination with bureaucracies that manage the supernatural. If WPCA nails the balance between horror atmosphere and character-action fluidity, it could find a warmer reception in Japan than many Korean action games have historically enjoyed.

Originally reported by 4Gamer.net − 最新記事 (Japanese).

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