Nihon Wire
← Back to News
🎮 Games

September 23, 2026

One Actress, Four Souls: Inside the Radical Recording Method Behind 'UN:Me'

🇯🇵 Originally reported by GAME Watch

Translated from Japanese with commentary

View Original (Japanese) →

BODY: Most Japanese game voice sessions are assembly lines: actors read numbered lines in isolation, often without knowing what comes before or after. For "UN:Me," the team did the opposite — handing Yumiri Hanamori ten-plus pages of dialogue at a time and, when a take went wrong, rolling the whole scene back to the top rather than punching in a fix.

Speaking to GAME Watch at Tokyo Game Show 2026, the development team framed that choice as a matter of trust. Hanamori voices all four souls inhabiting the protagonist's body, and the long unbroken takes let her build the shifts between them as a continuous performance rather than a stack of separate line reads. It's a luxury almost no commercial game schedule accommodates.

Billed as a "soul triage adventure," "UN:Me" alternates exploration of an unstable world with conversation sequences in which the player must work out which of the four voices actually owns the body. It's due in 2027 on PlayStation 5, Nintendo Switch 2 and PC, developed by Tokyo studio Historia — with Taichi Kawai producing for Shueisha Games, Shun Sasaki directing, and Takuya Yamanaka on planning and scenario.

Yamanaka, whose credits include "The Caligula Effect" and "Monark," said the team deliberately sidestepped horror convention. Rather than jump scares, the hook is the dread of changing without knowing when — an idea the art direction pushes by staying bright rather than dim. He also defended the game's "pointless dialogue": conversations that reveal personality and go nowhere, plus recurring floral imagery that echoes his earlier work.

The insider take

Shueisha Games remains the most interesting oddity in Tokyo publishing — a manga house that spends real money on mid-budget, authorial games rather than licensing its IP out. Pairing it with Historia, a studio better known as Japan's go-to Unreal Engine contractor than as an original developer, is exactly the kind of bet that wouldn't clear a legacy publisher's greenlight. The slip to 2027 bought the team motion capture, which matters more here than usual: if the entire game is four personalities in one face, the face has to sell it.

Originally reported by GAME Watch (Japanese).

#games#nintendo#nintendo-switch

More in Games

Hear this story on the podcast

Nihon Wire Daily covers Japan's top stories in 10-15 minutes. Fridays are free — go daily for $5/mo.

Go Daily → $5/mo