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September 25, 2026

Rayman Legends Retold Hands-On: A 2013 Classic That Still Plays Like Nothing Else

๐Ÿ‡ฏ๐Ÿ‡ต Originally reported by GAME Watch

Translated from Japanese with commentary

View Original (Japanese) โ†’

BODY: Some platformers earn their reputation with one great idea. Rayman Legends earned its by refusing to repeat itself โ€” and more than a decade later, that restlessness is still the thing people notice first.

Ubisoft's Rayman Legends Retold launches December 3 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC, with cloud releases planned via GeForce NOW and Blacknut. It's a 2D action-adventure supporting up to four players in local co-op โ€” the same couch-chaos format that made the original a fixture of living-room gaming in 2013.

GAME Watch's hands-on preview keeps circling the same observation: the game transforms completely from area to area. One stretch has you running and punching through painterly fantasy stages; the next drops you into stealth-tinged sneaking, underwater swimming, or the series' celebrated rhythm levels, where every jump, wall-run and enemy pop lands on the beat of a licensed track. The structure is a set of paintings you leap into, each one operating under its own logic. Nothing outstays its welcome because nothing stays the same.

That variety is also what makes the "Retold" framing interesting. This isn't a straight port โ€” the preview frames it as the original's design brought forward with new elements layered on top, aimed at players who never met it the first time around as much as at returning fans. The original's UbiArt-driven hand-animated art was arguably the best-looking 2D game of its generation; it has aged remarkably little.

The insider take

Rayman has always been a strange fit for Japan โ€” a European-made mascot platformer in a market that already has Mario, Kirby and Sonic occupying that shelf. The original Legends got a Japanese release but never broke through commercially here. What's notable is that Japanese outlets are being given preview access at all, which usually signals Ubisoft is putting real marketing weight behind the Japanese release rather than quietly shipping a localized SKU. Switch 2 is the platform that matters for that bet: the original's most inventive sections were built around the Wii U GamePad's touchscreen, and Nintendo's handheld-first audience is exactly where four-player couch co-op still thrives in Japan. If Retold finds an audience here, it'll be on that hardware.

Originally reported by GAME Watch (Japanese).

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