BODY: Survival horror fans on Nintendo's new hardware are about to get one of the genre's most celebrated trilogies. During the Nintendo Direct broadcast on September 9, 2026, Capcom confirmed that Resident Evil RE:2, RE:3, and RE:4 are all making their way to Switch 2.
The three remakes will launch as digital downloads on October 16, 2026, giving players a chance to dive into Raccoon City and rural Spain before the holiday rush. Boxed collectors who prefer something on their shelf will need to wait a little longer, as physical editions arrive on January 29, 2027.
The trio represents Capcom's modern reimagining of the series built on its RE Engine. RE:2 (2019) and RE:3 (2020) rebuilt the late-'90s Raccoon City nightmares with over-the-shoulder controls, while RE:4 (2023) reworked the action-horror landmark to widespread acclaim. Bringing all three to Switch 2 rounds out a lineup that already includes Resident Evil Village and the upcoming Resident Evil Requiem.
The announcement signals growing confidence that Switch 2's beefed-up hardware can handle Capcom's demanding RE Engine titles natively, rather than through the cloud-streaming compromises that hampered several Resident Evil ports on the original Switch.
The insider take
From Tokyo, this feels like Capcom quietly declaring the cloud-streaming era over. The original Switch could only run games like RE:2 and Village as janky, internet-dependent "Cloud Versions" that Japanese players largely ignored. Native Switch 2 releases are a vote of confidence in Nintendo's hardware, and they fit Capcom's broader strategy of squeezing maximum mileage from its RE Engine catalog. With Requiem on the horizon, Capcom is clearly positioning Switch 2 as a legitimate home for the franchise—not an afterthought port destination.
Originally reported by 4Gamer.net − 最新記事 (Japanese).