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September 19, 2026

Seven Deadly Sins: Grand Cross Celebrates 85 Million Downloads With September 22 Livestream

๐Ÿ‡ฏ๐Ÿ‡ต Originally reported by 4Gamer.net โˆ’ ๆœ€ๆ–ฐ่จ˜ไบ‹

Translated from Japanese with commentary

View Original (Japanese) โ†’

BODY: Six years after launch, a gacha RPG hitting a fresh download milestone is not a given โ€” but The Seven Deadly Sins: Grand Cross is still counting upward.

Netmarble announced that the 84th episode of its official program, Gurakuro Information Bureau, will be broadcast live on September 22 at 20:00 Japan time. The episode carries the subtitle "85 Million Download Commemoration Pre-Celebration Livestream," positioning it as a warm-up ahead of the milestone campaign itself rather than the main event.

The broadcast is billed as a preview of upcoming updates, which in this show's usual rhythm means a look at incoming character banners, event schedules, and whatever commemorative rewards accompany the download count. Long-running Japanese mobile titles tend to pair these announcements with login bonuses and free summon tickets, and an 85-million marker is the kind of round number that historically triggers a generous giveaway cycle.

Grand Cross launched in Japan in 2019, adapting Nakaba Suzuki's fantasy manga into a 3D cel-shaded RPG built around card-based skill fusion and cinematic ultimate attacks. Its visual fidelity was a genuine differentiator at release, and the game has sustained itself through a steady drip of collaborations and anime-tie-in units. The 85 million figure is a global cumulative count across all regions, not Japan alone.

The insider take

The numbered "information bureau" broadcast is one of the most quietly load-bearing institutions in Japanese mobile gaming. Reaching an 84th episode means Netmarble has run this show roughly monthly for the better part of seven years โ€” a cadence that functions less as marketing than as a standing appointment with the playerbase. The 20:00 slot is deliberate: it catches players after the commute home, and the livestream chat becomes a real-time barometer that producers read openly on air. For a Korean publisher operating in Japan, maintaining this format is also a credibility signal. Netmarble has localized not just the game but the ritual around it, and Grand Cross remains one of the most durable Korean-published titles in the Japanese market because of it.

Originally reported by 4Gamer.net โˆ’ ๆœ€ๆ–ฐ่จ˜ไบ‹ (Japanese).

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