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April 23, 2026

Splatoon Raiders Unveils 'Gadgets' — A New Combat Layer Beyond Weapons

🇯🇵 Originally reported by GAME Watch

Translated from Japanese with commentary

View Original (Japanese) →

BODY: Nintendo just pulled back the curtain on one of Splatoon Raiders' most intriguing new mechanics: Gadgets, a separate equipment category that sits alongside your main weapon to add a whole new dimension to ink-based combat.

Announced on April 23, the Gadgets system lets players equip specialized tools independent of their chosen weapon loadout. The star of the reveal is the Zubatto Slasher (ズバットスラッシャー), a blade made of solidified ink that lets players slash at opponents in close-quarters combat. It's a striking departure from the series' traditional shooter-first identity, signaling that Splatoon Raiders is serious about expanding its tactical vocabulary for the Switch 2 era.

Gadgets appear to function as a complementary toolkit — think of them as a secondary ability layer that gives squids and octolings more flexibility in how they approach turf wars and team fights. While specific details on additional Gadgets are still under wraps, the introduction of melee-style combat through the Zubatto Slasher suggests Nintendo is exploring a wider range of play styles, potentially appealing to players who prefer close-range aggression over long-distance inking.

The reveal is part of Nintendo's steady drip-feed of Splatoon Raiders information as the Switch 2 launch window approaches. Each new detail has reinforced that this isn't just a sequel — it's a reimagining of how the franchise plays, built from the ground up for new hardware.

The insider take

The Gadget system feels like Nintendo's answer to a long-standing community request: more build diversity. In competitive Splatoon circles in Japan, loadout flexibility has always been a hot topic, and the ability to layer Gadgets on top of existing weapon choices could dramatically shake up the meta. The Zubatto Slasher's melee focus is particularly bold — Splatoon has always kept combat at arm's length, literally. Bringing players into blade range is a risk, but if anyone can make ink swords feel natural, it's the team that made paint rollers a lifestyle.

Originally reported by GAME Watch (Japanese).

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