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October 15, 2026

Tales of Eternia Remaster Arrives Today, Bringing a 2000 Classic to Switch 2 and PS5

🇯🇵 Originally reported by GAME Watch

Translated from Japanese with commentary

View Original (Japanese) →

BODY: Twenty-six years after it first split the sky in two, Tales of Eternia is back. Bandai Namco Entertainment released Tales of Eternia Remaster today, October 15, across PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch and Steam — priced at ¥3,960 (roughly US$26), with a download-only Deluxe Edition at ¥6,930 (about US$46).

The remaster is built from the 2005 PSP version rather than the original 2000 PlayStation release. It keeps the story of Eternia — twin worlds, Inferia and Celestia, hanging face to face across the sky — intact, along with the Aggressive Linear Motion Battle System (A-LMBS), the fast 2D combat engine that made the game a fan favorite. Reid, his childhood friend Farah, and Meredy, a girl from the opposite world, still set out to stop the "Grand Fall," the collision of the two worlds.

What's new is convenience. Bandai Namco has added destination markers, a boost function for smoothing out progression, and a high-speed mode for auto-battles. Graphics and sound effects can be toggled between remastered and original settings, so purists can switch the gloss back off. The Deluxe Edition bundles a digital art book, digital soundtrack, a battle BGM pack and a growth-accelerating item set; physical copies ship with a reversible cover sleeve, and early buyers get a bonus item pack.

The insider take

For Japanese fans, Eternia occupies a very specific emotional slot — it's the summer-vacation Tales game, the one with Mutsumi Inomata's character art and Meredy's Melnics, a genuine constructed language unusual for a 2000 JRPG and the sort of detail that still fills Japanese fan wikis. Overseas, the game's history has been messier: North America got it on PS1 in 2001 renamed Tales of Destiny II, tangling the series' naming for years, while Europe received the PSP version in 2006 as its first Tales game at all. This release is the first time the title, the build and the audience line up worldwide. Announced at June's Nintendo Direct and following Bandai Namco's Symphonia and Graces f remasters, it signals the publisher is steadily working down its back catalog — and that Switch 2 is now a default target, not an afterthought.

Originally reported by GAME Watch (Japanese).

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