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April 17, 2026

'Task Time' Surprise-Launches on Steam With 48-Hour Free Play Window

๐Ÿ‡ฏ๐Ÿ‡ต Originally reported by AUTOMATON

Translated from Japanese with commentary

View Original (Japanese) โ†’

BODY: If you've been craving a new couch-chaos multiplayer fix, your window is already ticking. Task Time, a new physics-driven party game from veterans behind Fall Guys and Gang Beasts, surprise-launched into Steam Early Access on April 17 โ€” and for the first 48 hours, it's completely free to play.

Developed by a team that includes former contributors to some of the biggest names in the slapstick multiplayer genre, Task Time drops players into frenetic mini-game rounds where the goal is simple: complete absurd tasks before your rivals do, all while the physics engine does its best to make that impossible. Think wobbly characters, destructible environments, and the kind of controlled pandemonium that turns friendships into rivalries.

Publisher Wired Productions opted for a surprise-drop strategy rather than a traditional marketing rollout, banking on word-of-mouth and the free play window to build an initial player base. The 48-hour free period is a shrewd move โ€” it lowers the barrier to entry and lets the game generate clips and streams organically during its most critical launch hours. After the window closes, the game will shift to its standard Early Access pricing.

The Early Access version already supports online multiplayer, though the developers have signaled that additional modes, maps, and customization options are planned throughout the development cycle. Given the pedigree of the team involved, the core gameplay loop appears polished enough to hold attention even in its current state.

The insider take

The surprise-drop-plus-free-window combo is becoming an increasingly popular tactic among mid-tier publishers trying to cut through Steam's relentless release noise. For a game in this genre, where viral clips are the real marketing, getting thousands of players in immediately matters more than any pre-launch trailer cycle. Whether Task Time can sustain momentum once the free period ends will depend on how quickly its community coalesces โ€” but the development team's track record suggests they understand what makes these games stick.

Originally reported by AUTOMATON (Japanese).

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