BODY: Most Japanese game voice sessions run like an assembly line: record a block of lines, flag the flubs, punch in a fix. For UN:Me, Shueisha Games threw that out. Voice actor Yumiri Hanamori was handed ten-plus script pages at a stretch and told, in effect, to just keep going.
Revealed in a TGS 2026 interview with GAME Watch, UN:Me is billed as a "soul triage adventure" for PlayStation 5, Nintendo Switch 2 and PC, now dated for 2027 after a delay. Players guide a girl through a beautiful, unsettling world while four souls share her body, talking to each in turn and eliminating them one by one until only the real owner remains. Publishing is Shueisha Games (Urban Myth Dissolution Center); development is historia, with Caligula creator Takuya Yamanaka on concept and scenario.
The project began roughly five years ago at the Caligula 2 wrap party, when historia's Shun Sasaki and Yamanaka agreed to build something with no existing genre template. Producer Taichi Kawai pushed them further — and the team landed on "anxiety" rather than fear. They deliberately refuse the horror label: darkening a map makes anything scary, Sasaki noted, so UN:Me stays bright and even stylish while unnerving you anyway. Yamanaka put it bluntly: they aren't people who came up through horror, and claiming the genre would be dishonest.
That realism ambition is what drove the recording method. Kawai cast Hanamori after hearing Yamanaka wanted performances that sound like a live human talking; the two had worked together a decade earlier on Caligula, where Hanamori voiced Shounen-Doll. Rather than re-record single flubbed lines — which breaks emotional continuity — the team would roll back and redo entire conversations. Sasaki admitted that's something almost no schedule allows. Hanamori recorded one soul per day across two or three sessions each, chasing gradual clarity rather than four distinct voices.
The insider take
Ask anyone working in Tokyo's recording studios and they'll tell you the "pick up just the bad line" workflow exists because booth time is expensive and actors are booked in tight blocks. Granting an actor open-ended takes is a real budget decision, not just a creative one — which tells you how much runway Shueisha Games has given this title. The publisher has been quietly building a reputation for backing structurally odd projects, and the 2027 slip plus newly added motion capture for the dialogue scenes suggests they'd rather ship strange and finished than on time.
Originally reported by GAME Watch (Japanese).