BODY: The mischievous minds behind the honking phenomenon Untitled Goose Game are back—and this time, you can't play alone.
Panic released Big Walk, a multiplayer-only 3D puzzle adventure, today, August 4, for PlayStation 5, Nintendo Switch 2, and PC. The Switch 2 edition is priced at ¥2,300, while pricing for the PS5 and Steam versions has yet to be announced. The game is developed by House House, the small Australian studio whose 2019 goose-'em-up became a global sleeper hit and a fixture of streaming culture.
Big Walk trades solitary chaos for cooperation. The title is built around traversing a strange, wide-open field and solving its mysteries together with friends—there's no single-player mode at all. Players roam the landscape, uncover its secrets, and work through environmental puzzles as a group.
Its most distinctive feature is a dedicated in-game voice chat system. Rather than relying on external apps like Discord, communication is baked directly into the experience, encouraging the kind of spontaneous, improvised teamwork that made House House's previous work so shareable. The wandering, exploratory structure suggests a game designed as much for the conversations it sparks as for the puzzles themselves.
For a studio that could have easily churned out Untitled Goose Game 2, pivoting to an all-new multiplayer concept is a notably bold move.
The insider take
House House's launch strategy speaks volumes about the current Japanese hardware landscape. Leading with a firm ¥2,300 Switch 2 price while leaving PS5 and Steam "undecided" is a telling signal: in Japan, Nintendo's platform remains the surest path to an audience for a quirky, word-of-mouth indie title. The choice echoes the original Goose Game, which found an outsized home on Switch here. Expect Japanese streamers and VTubers to embrace the built-in voice chat quickly—collaborative, chaotic party games translate beautifully to the country's clip-driven social media culture, and that grassroots visibility is exactly how the goose first waddled into the mainstream.
Originally reported by GAME Watch (Japanese).