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October 31, 2026

Link's Hookshot Returns: Nintendo Shows Ocarina of Time Dungeon-Crawling on Switch 2

๐Ÿ‡ฏ๐Ÿ‡ต Originally reported by GAME Watch

Translated from Japanese with commentary

View Original (Japanese) โ†’

BODY: Five days out from launch, Nintendo is still drip-feeding Ocarina of Time footage one item at a time โ€” and this week it's the one that turned a 1998 dungeon crawler into a vertical playground.

Nintendo has released new video of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2, spotlighting the Hookshot. The clip shows Link firing the chain-linked grapple across gaps inside a dungeon interior, yanking himself toward ledges and platforms that would otherwise be unreachable. Nintendo's own framing is characteristically plain: the item lets you "grab far-off places and swing yourself" across them.

The most interesting detail isn't the traversal โ€” it's the interface. In the footage, the aiming reticle shifts color based on what Link is pointing at: a blue-green tint over valid attachment points, red over surfaces that won't hold. On the Nintendo 64, working out what counted as a Hookshot target was half the puzzle, and plenty of players spent long minutes firing hopefully at wooden beams. The new readout removes that ambiguity without touching the underlying level design.

The game arrives November 5 on Switch 2, priced at ยฅ8,980 for the physical edition and ยฅ7,980 digitally โ€” roughly $59 and $52. It's billed as an action-adventure remake that modernizes presentation while leaving the original structure intact.

The insider take

The marketing cadence here is very deliberate, and very Japanese. Rather than one big trailer, Nintendo's Japan-facing accounts have been releasing short, single-mechanic clips โ€” one item, one idea, fifteen seconds โ€” which is the same approach the company used ahead of the Switch 2 hardware launch. The reason is partly defensive: Ocarina of Time occupies something close to sacred ground among Japanese players who grew up with it, and any remake invites immediate scrutiny over what's been "fixed" versus what's been changed. By showing quality-of-life tweaks like the reticle coloring in isolation, Nintendo gets to make the case for each adjustment on its own terms before the full game lands and the comparison videos start.

Originally reported by GAME Watch (Japanese).

#games#nintendo#nintendo-switch

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